Designer (Remote) Job at Synergy Interactive, New York, NY

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  • Synergy Interactive
  • New York, NY

Job Description

We’re looking for a sharp, systems-savvy Gameplay Designer to join our team on a contract basis and hit the ground running. You’ll focus on core game loops, meta-systems , and game mechanics tailored for free-to-play (F2P) audiences. This is a hands-on role where you'll work closely with product, design, and engineering to rapidly iterate and improve gameplay features that drive long-term engagement and monetization.

What You'll Do

  • Design and balance core and meta gameplay loops that support player retention and progression
  • Prototype and pitch new gameplay systems aligned with F2P best practices
  • Collaborate with the design and product teams to align features with overall game economy and monetization strategy
  • Create clear design documentation, specs, and wireframes for game mechanics and systems
  • Analyze live data and player behavior to inform design decisions and suggest improvements
  • Quickly iterate on features based on internal playtests, metrics, and team feedback

Who You Are

  • 3+ years of professional experience in game design, with at least 1 shipped free-to-play title
  • Deep understanding of F2P engagement loops, monetization systems, and player motivation
  • Proven experience designing gameplay systems, game economies, and/or metagame mechanics
  • Strong communication skills and comfort collaborating across disciplines
  • Able to self-direct and prioritize in a fast-paced, remote-first environment
  • Immediate availability to onboard and contribute to an active project

Bonus Points For

  • Experience with Unity or Unreal
  • Familiarity with mobile or cross-platform development
  • Strong quantitative skills and familiarity with telemetry-based design iteration
  • Passion for social and competitive features in F2P games

Job Tags

Contract work, Immediate start,

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